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NaN. In computing, NaN (/ næn /), standing for Not a Number, is a particular value of a numeric data type (often a floating-point number) which is undefined as a number, such as the result of 0/0. Systematic use of NaNs was introduced by the IEEE 754 floating-point standard in 1985, along with the representation of other non-finite quantities ...
In computing, floating-point arithmetic (FP) is arithmetic that represents subsets of real numbers using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. Numbers of this form are called floating-point numbers. [1]: 3 [2]: 10 For example, 12.345 is a floating-point number in base ten with ...
Variable length arithmetic represents numbers as a string of digits of variable length limited only by the memory available. Variable length arithmetic operations are considerably slower than fixed length format floating-point instructions.
t. e. The bfloat16 (brain floating point) [1][2] floating-point format is a computer number format occupying 16 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. This format is a shortened (16-bit) version of the 32-bit IEEE 754 single-precision floating-point format (binary32) with ...
In computer programming, an integer overflow occurs when an arithmetic operation on integers attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the ...
IEEE 754-1985. IEEE 754-1985[1] is a historic industry standard for representing floating-point numbers in computers, officially adopted in 1985 and superseded in 2008 by IEEE 754-2008, and then again in 2019 by minor revision IEEE 754-2019. [2] During its 23 years, it was the most widely used format for floating-point computation.
Exception handling syntax. Exception handling syntax is the set of keywords and/or structures provided by a computer programming language to allow exception handling, which separates the handling of errors that arise during a program's operation from its ordinary processes.
Exception handling (programming) In computer programming, several language mechanisms exist for exception handling. The term exception is typically used to denote a data structure storing information about an exceptional condition. One mechanism to transfer control, or raise an exception, is known as a throw; the exception is said to be thrown.