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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  3. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...

  4. Category:Computer graphics algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics...

    Algorithms used in Computer graphics. See also Category:Computer graphics data structures . Wikimedia Commons has media related to Computer graphic algorithms .

  5. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Lathe (graphics) Level of detail (computer graphics) Light field; Light transport theory; Lightmap; Line clipping; Line drawing algorithm; Local coordinates; Low-discrepancy sequence; Low poly; Marching cubes; Marching squares; Marching tetrahedra; Mask (computing) Mesh generation; Metropolis light transport; Micropolygon; Minimum bounding box ...

  6. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.

  7. Jack Elton Bresenham - Wikipedia

    en.wikipedia.org/wiki/Jack_Elton_Bresenham

    It is one of the earliest algorithms discovered in the field of computer graphics. The midpoint circle algorithm shares some similarities to his line algorithm and is known as Bresenham's circle algorithm. [3] [4] Ph.D., Stanford University, 1964; MSIE, Stanford University, 1960; BSEE, University of New Mexico, 1959

  8. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    Caustic Graphics [20] produced a plug in card, the "CausticOne" (2009), [21] that accelerated global illumination and other ray based rendering processes when coupled to a PC CPU and GPU. The hardware is designed to organize scattered rays (typically produced by global illumination problems) into more coherent sets (lower spatial or angular ...

  9. Bounding sphere - Wikipedia

    en.wikipedia.org/wiki/Bounding_sphere

    There are several fast and simple bounding sphere construction algorithms with a high practical value in real-time computer graphics applications. [ 1 ] In statistics and operations research , the objects are typically points, and generally the sphere of interest is the minimal bounding sphere , that is, the sphere with minimal radius among all ...