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The central focus of the fan translation community is historically of Japanese-exclusive computer and video games being made playable in English for the first time, and sometimes of games recently released in Japan that are import-worthy and are unlikely to be officially localized to English-speaking countries. It has since expanded to include ...
Japanese wordplay relies on the nuances of the Japanese language and Japanese script for humorous effect, functioning somewhat like a cross between a pun and a spoonerism. Double entendres have a rich history in Japanese entertainment (such as in kakekotoba ) [ 1 ] due to the language's large number of homographs (different meanings for a given ...
ACG ("Animation, Comics, and Games") is a term used in some subcultures of Greater China and East Asia.Because there is a strong economic and cultural interlinkage that exists between anime, manga, and games in Japanese and East Asian culture at large, the term ACG is used to describe this phenomenon in relative fields.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
In Japanese, each digit/number has at least one native Japanese (), Sino-Japanese (), and English-origin reading.Furthermore, variants of readings may be produced through abbreviation (i.e. rendering ichi as i), consonant voicing (i.e sa as za; see Dakuten and handakuten), gemination (i.e. roku as rokku; see sokuon), vowel lengthening (i.e. ni as nii; see chÅonpu), reading multiple digits ...
However, the number of characters in Japanese is many more than 256 and thus cannot be encoded using a single byte - Japanese is thus encoded using two or more bytes, in a so-called "double byte" or "multi-byte" encoding. Problems that arise relate to transliteration and romanization, character encoding, and input of Japanese text.
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A typical candidate for an undub is a Japanese game which has been published in the United States, with voice acting dubbed in English and text content translated into English, but lacking an in-game option to use the original Japanese audio. The process of undubbing consists of identifying the location and format of the relevant audio content ...