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The Backyard (video game) Bannercatch; Barbie Fashion Designer; Barbie Magic Hair Styler; Barbie Riding Club; Barbie: Super Model; Barney Bear (game series) Barney's Hide & Seek Game; Basic Math (video game) Ben's Game; Big Bird's Egg Catch; Big Thinkers (video game series) Blaster Learning System; Blue's 123 Time Activities; Blue's Birthday ...
List of vaporware; List of video game console emulators; List of video game remakes and remastered ports; List of video games derived from modifications; List of video games in the Museum of Modern Art; List of video games notable for speedrunning; List of video games with LGBT characters
Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...
View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"
"The ABC Song" was first copyrighted in 1835 by Boston music publisher Charles Bradlee. The melody is from a 1761 French music book and is also used in other nursery rhymes like "Twinkle, Twinkle, Little Star", while the author of the lyrics is unknown. Songs set to the same melody are also used to teach the alphabets of other languages.
Release years by system: 1983—Atari 2600 Notes: . The Smurfs Save the Day is an educational game in The Smurfs franchise designed for children. It is the third title in the Smurfs video-game series, and it was one of only two games designed for use with the KidVid "voice module" system. [5]
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.