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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping [1] [2] [3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap ...

  4. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.

  5. Black-body radiation - Wikipedia

    en.wikipedia.org/wiki/Black-body_radiation

    Thus Kirchhoff's law of thermal radiation can be stated: For any material at all, radiating and absorbing in thermodynamic equilibrium at any given temperature T, for every wavelength λ, the ratio of emissive power to absorptivity has one universal value, which is characteristic of a perfect black body, and is an emissive power which we here ...

  6. Lambertian reflectance - Wikipedia

    en.wikipedia.org/wiki/Lambertian_reflectance

    Diagram of Lambertian diffuse reflection. The black arrow shows incident radiance, and the red arrows show the reflected radiant intensity in each direction. When viewed from various angles, the reflected radiant intensity and the apparent area of the surface both vary with the cosine of the viewing angle, so the reflected radiance (intensity per unit area) is the same from all viewing angles.

  7. Texture gradient - Wikipedia

    en.wikipedia.org/wiki/Texture_gradient

    Texture gradient is carefully used in the painting Paris Street, Rainy Day by Gustave Caillebotte. [1] Texture gradient was used in a study of child psychology in 1976 [2] and studied by Sidney Weinstein in 1957. [3] In 2000, a paper about the texture gradient equation, wavelets, and shape from texture was released by Maureen Clerc and ...

  8. These 3-Ingredient Appetizers Are So Popular, I Always ... - AOL

    www.aol.com/3-ingredient-appetizers-popular...

    For best results in terms of texture, always take the time to pre-bake your thinly sliced bacon for about 10 minutes; cook it most of the way through, but make sure it’s still flexible enough to ...

  9. List of Sonic the Hedgehog video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Sonic_the_Hedgehog...

    Release years by system: 2001 – Dreamcast, GameCube [63] 2012 – Xbox Live Arcade, PlayStation Network, Windows [64] Notes: . Celebrates Sonic's 10th anniversary, with the ability to play as both heroes: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna, and villains: Dr. Eggman, Shadow the Hedgehog and Rouge the Bat.