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Modern constructivist teaching styles may not require individual lesson plans. The unit plan may include specific objectives and timelines, but lesson plans can be more fluid as they adapt to student needs and learning styles. Unit Planning is the proper selection of learning activities which presents a complete picture.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.
Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. [ 2 ]
Interactive children's books may also incorporate modern technology or be computerized. Movable books, a subsection of interactive books, are defined as "covering pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner. Also included, because they employ ...
A librarian at the University of New Brunswick, Lesley Beckett Balcom, recommends the book with reservations, stating, “the sensational illustrations, bold and surreal, are the strength in a book that tries rather too hard to teach a lesson.” [18] An English teacher at Indiana University Northwest believes that A Bad Case of Stripes is “a ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Kerpoof was founded in March 2006 [6] by Krista Marks, Tom Fischaber, Brent Milne and Jonathan Ballagh, and launched its first public product in January 2007. [7] The company has partnered with non-profit organizations such as the National Center for Women and Information Technology and the BizWorld Foundation in order to produce fun and educational content, [8] and its Make a Movie ...
Twig Science is a phenomena-based science program for TK/Pre-K to grade 6, built for the Next Generation Science Standards (NGSS) and aimed at California. [8] When developing this product, Twig partnered with SCALE (The Stanford Center for Assessment, Learning, and Equity) to develop the assessments that are embedded throughout the program. [12]
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