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In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...
The relatively new System.Collections.Immutable package, available in .NET Framework versions 4.5 and above, and in all versions of .NET Core, also includes the System.Collections.Immutable.Dictionary<TKey, TValue> type, which is implemented using an AVL tree. The methods that would normally mutate the object in-place instead return a new ...
A name–value pair, also called an attribute–value pair, key–value pair, or field–value pair, is a fundamental data representation in computing systems and applications. Designers often desire an open-ended data structure that allows for future extension without modifying existing code or data.
More generally, a pairing function on a set is a function that maps each pair of elements from into an element of , such that any two pairs of elements of are associated with different elements of , [5] [a] or a bijection from to .
The primary function of a foreign function interface is to mate the semantics and calling conventions of one programming language (the host language, or the language which defines the FFI), with the semantics and conventions of another (the guest language).
Likewise, the implicit update function is called on all existing selected nodes for which there is a corresponding item in the dataset, and .exit() is called on all existing selected nodes that do not have an item in the dataset to bind to them. The D3.js documentation provides several examples of how this works.
A bit array (also known as bitmask, [1] bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure . A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly.
In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]