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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group. Difficulty should increase throughout the game since players get better and usually unlock more power.

  4. The Long Dark - Wikipedia

    en.wikipedia.org/wiki/The_Long_Dark

    The Long Dark is a survival game which takes place in the frigid Canadian wilderness, and is played from a first-person perspective. The player must manage their body temperature, calorie levels, hunger, and fatigue. [8] The Long Dark has three game modes available to the player: story, survival, and challenge.

  5. Perfect Dark - Wikipedia

    en.wikipedia.org/wiki/Perfect_Dark

    Perfect Dark is a first-person shooter where players complete levels to unlock content and progress through the game's storyline. [2] Players manoeuvre their character from a first-person perspective and have the ability to lean left or right, look up or down, crouch, crawl, and drop from most ledges; [3] there is no jump ability. [4]

  6. Perfect Dark Zero - Wikipedia

    en.wikipedia.org/wiki/Perfect_Dark_Zero

    However, checkpoints are progressively removed at higher difficulty settings. There are four difficulty settings on which a mission can be played: Agent, Secret Agent, Perfect Agent, and an extra one called Dark Agent, which becomes available once the player completes the entire game on Perfect Agent. [ 8 ]

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Kill_screen

    A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot. auto-run

  8. Metroid Prime 2: Echoes - Wikipedia

    en.wikipedia.org/wiki/Metroid_Prime_2:_Echoes

    The player, controlling as Samus Aran, battles against the Pirate Commandos.The head-up display shows a radar, map and remaining ammunition.. Metroid Prime 2: Echoes is an adventure game "with heavy action elements and an emphasis on complex puzzle-solving" in which the player controls the Samus Aran from a first-person perspective.

  9. Trepang2 - Wikipedia

    en.wikipedia.org/wiki/Trepang2

    The team grew from being a single person to four members after posting public demos. Stealth and bullet time were not originally part of the game's design. They were added later to balance the difficulty. Some of the enemy dialogue was also added to give players a fair chance to react to enemy tactics, such as flanking. [6]