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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. The Long Dark - Wikipedia

    en.wikipedia.org/wiki/The_Long_Dark

    The Long Dark is a survival game which takes place in the frigid Canadian wilderness, and is played from a first-person perspective. The player must manage their body temperature, calorie levels, hunger, and fatigue. [8] The Long Dark has three game modes available to the player: story, survival, and challenge.

  4. Spec Ops: The Line - Wikipedia

    en.wikipedia.org/wiki/Spec_Ops:_The_Line

    To achieve this, the team simplified their original story setting of having Konrad as a "megalomaniac with messianic delusions" to a setting that is more similar to Heart of Darkness. [49] Spec Ops: The Line includes several choices for players to make. According to Williams, it was a key concept to be featured right from the start of the game ...

  5. Dying Light - Wikipedia

    en.wikipedia.org/wiki/Dying_Light

    The parkour mechanics in Dying Light allow players to leap from one rooftop to another.. Dying Light is a survival horror video game played from a first-person perspective.The game is set in an open world environment called Harran; initially, an area named the Slums can be freely explored, later adding a second area, accessible via sewers, called Old Town. [1]

  6. Perfect Dark Zero - Wikipedia

    en.wikipedia.org/wiki/Perfect_Dark_Zero

    However, checkpoints are progressively removed at higher difficulty settings. There are four difficulty settings on which a mission can be played: Agent, Secret Agent, Perfect Agent, and an extra one called Dark Agent, which becomes available once the player completes the entire game on Perfect Agent. [ 8 ]

  7. Perfect Dark - Wikipedia

    en.wikipedia.org/wiki/Perfect_Dark

    Perfect Dark is a first-person shooter where players complete levels to unlock content and progress through the game's storyline. [2] Players manoeuvre their character from a first-person perspective and have the ability to lean left or right, look up or down, crouch, crawl, and drop from most ledges; [3] there is no jump ability. [4]

  8. Perfect Dark (series) - Wikipedia

    en.wikipedia.org/wiki/Perfect_Dark_(series)

    Perfect Dark is a science-fiction video game series created by Rare and owned by Xbox Game Studios. It debuted in 2000 with the release of the Nintendo 64 first-person shooter Perfect Dark . The series follows Joanna Dark , an agent of the Carrington Institute agency, as she uncovers conspiracies by rival corporation dataDyne.

  9. Amnesia: The Dark Descent - Wikipedia

    en.wikipedia.org/wiki/Amnesia:_The_Dark_Descent

    [3] Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties.