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Gilbert cloud chamber, assembled An alternative view of kit contents. The lab contained a cloud chamber allowing the viewer to watch alpha particles traveling at 12,000 miles per second (19,000,000 m/s), a spinthariscope showing the results of radioactive disintegration on a fluorescent screen, and an electroscope measuring the radioactivity of different substances in the set.
The Exploreum from Water Street. In 1976 the Junior League of Mobile provided funding for research and development of a hands-on interactive museum for the children of Mobile, with this initial commitment directly leading to the creation of The Explore Center, Inc., a private, non-profit educational incorporation, and a board of trustees. [1]
Rock'Em Sock'Em Robots even got movie cameos, as vintage toys in "The Santa Clause 2" and "Toy Story 2." And each Christmas, local toymakers became toy givers, courtesy of Marx Toys.
A line of inexpensive reflector telescopes followed the Sputnik-inspired science craze in the late 1950s. In 1958, the company promoted its science toys by commissioning a comic book, Adventures in Science, from Custom Comics. In the comic, a mysterious "Mr. Science" leaps through time and space with a bored teenage boy to interest him in science.
Simon, one of numerous games designed by Marvin Glass and Associates. Marvin Glass and Associates (MGA) was a toy design and engineering firm based in Chicago.Marvin Glass (1914–1974) and his employees created some of the most successful toys and games of the twentieth century such as Mr. Machine, Rock 'Em Sock 'Em Robots, Lite Brite, Ants in the Pants, [1] Mouse Trap, Operation, Simon, Body ...
Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...
It produced mobile games for core gamers and released its first title, Midnight Star, in early 2015. In July 2018, Electronic Arts acquired the company. [ 1 ] Industrial Toys was put to work on a mobile Battlefield title, but when it was canceled, Electronic Arts made the decision to close down Industrial Toys on January 31, 2023.
Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin' Things Galactic Brain ...
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