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Mokume-gane (木目金) is a Japanese metalworking procedure which produces a mixed-metal laminate with distinctive layered patterns; the term is also used to refer to the resulting laminate itself. The term mokume-gane translates closely to 'wood grain metal' or 'wood eye metal' and describes the way metal takes on the appearance of natural ...
The implementation comprises twelve ASIC designs fabricated in 0.5 and 0.35 micrometre processes with three layers of metal interconnect. [1] These ASICs require a 3.3 V power supply. An InfiniteReality pipeline in a maximal configuration contains 251 million transistors. The InfiniteReality was developed by 55 engineers. [2]
Additional engineer suit models and emotes, as well as new block texture overlays. Economy: Added NPC trading stations, NPC factions, a faction reputation system and faction icons. Economy Deluxe: 2019 August 22 Adds vending machine and ATM blocks, as well as additional suits, block texture overlays, Safe zone textures, and additional faction ...
Film grain overlay, sometimes referred to as "FGO", is a process in which film emulsion characteristics are overlaid using different levels of opacity onto a digital file. This process adds film grain characteristics, and in instances with moving images, subtle flicker to the more sterile looking digital medium. [citation needed]
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .
A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [ 1 ] or mixing modes [ 2 ] ) in digital image editing and computer graphics are used to determine how two layers are blended with each other.
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.