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  2. Mark Kistler - Wikipedia

    en.wikipedia.org/wiki/Mark_Kistler

    Stopping short at 400,000 on his 18th birthday re-set his goal to hit the million mark at 21 and continued teaching hundreds of kids at schools. In 1983 wanting to address the lack of drawing specific how-to-videos in art stores he began to approach video production companies to create a drawing program to make drawing accessible.

  3. Shadowgraphy (performing art) - Wikipedia

    en.wikipedia.org/wiki/Shadowgraphy_(performing_art)

    Shadowgraphy or ombromanie is the art of performing a story or show using images made by hand shadows.It can be called "cinema in silhouette". Performers are titled as a shadowgraphist or shadowgrapher.

  4. Silhouette animation - Wikipedia

    en.wikipedia.org/wiki/Silhouette_animation

    Inspired by both European shadow play (ombres chinoises) and European silhouette cutting (Etienne de Silhouette and Johann Caspar Lavater), the medium of silhouette animation in film seems to have invented independently by several people at around the same time, the earliest known being the short subject The Sporting Mice (1909) by British filmmaker Charles Armstrong.

  5. Hatching - Wikipedia

    en.wikipedia.org/wiki/Hatching

    Hatching (French: hachure) is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines.When lines are placed at an angle to one another, it is called cross-hatching.

  6. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  7. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.

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