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Huey, Dewey, and Louie must repeat Christmas Day until they come to learn the true meaning of Christmas. [19] Naken: 2000: On the day of his wedding, Anders wakes up naked in an elevator. As he attempts to piece together the reason for his predicament, the day repeats itself, and he becomes stuck in a time loop. [20] Stork Day (AKA È già ieri ...
Time loop. The time loop or temporal loop is a plot device in fiction whereby characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition. [1] Time loops are constantly resetting; when a certain condition is met, such as a death of a character or a certain point ...
Repeater (horology) The 13 in (33 cm) watch by Louis Brandt (1892) was the first wristwatch with a minute repeater. The movement was manufactured by Audemars Piguet. A repeater is a complication in a mechanical watch or clock that chimes the hours and often minutes at the press of a button. There are many types of repeater, from the simple ...
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...
Mode (s) Single-player, multiplayer. Half-Minute Hero[a] is a hybrid real-time strategy action role-playing shoot 'em up video game developed by Opus. [2] It was initially released as a PlayStation Portable exclusive in Japan on May 28, 2009, [3] later in North America on October 13, [4][5] and in Europe on February 19, 2010.
0–255 fiftieths of a second 50 (1 second) S18 Test Timer 0–255 seconds 0 seconds S25 Delay to DTR 0–255 (seconds if synchronous mode, hundredths of a second in all other modes) 5 S26 RTS to CTS Delay Interval 0–255 hundredths of a second 1 hundredth of a second S30 Inactivity Disconnect Timer 0–255 tens of seconds 0 (disable) S37
In marketing and advertising, frequency refers to the number of times a target audience is exposed to a particular message or advertisement within a given time frame. [1] This concept is a fundamental element of marketing communication strategies, aiming to enhance brand recall, create awareness, and influence consumer behavior through repeated ...
The Button (Reddit) The Button was an online meta-game and social experiment that featured an online button and 60-second countdown timer that would reset each time the button was pressed. The experiment was created by Josh Wardle, also known as powerlanguage. The experiment was hosted on the social networking website Reddit beginning on 1 ...
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