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  2. Image warping - Wikipedia

    en.wikipedia.org/wiki/Image_warping

    Image warping example. Image warping is the process of digitally manipulating an image such that any shapes portrayed in the image have been significantly distorted. Warping may be used for correcting image distortion as well as for creative purposes (e.g., morphing [1]).

  3. Softwarp - Wikipedia

    en.wikipedia.org/wiki/Softwarp

    Softwarp is a software technique to warp an image so that it can be projected on a curved screen. This can be done in real time by inserting the softwarp as a last step in the rendering cycle. This can be done in real time by inserting the softwarp as a last step in the rendering cycle.

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  5. WARP (systolic array) - Wikipedia

    en.wikipedia.org/wiki/WARP_(systolic_array)

    The 10-cell Warp (not iWarp) computer was benchmarked on performing a forward-backward propagation on the NETtalk. It achieved 16.5 MC/s (million connections per second), meaning that to run one forward and one backward pass over NETtalk's 18,629 weights takes 18629 16.5 × 10 6 s e c {\displaystyle {\frac {18629}{16.5\times 10^{6}}}\;\mathrm ...

  6. Timewarp (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Timewarp_(computer_graphics)

    A timewarp is a tool for manipulating the temporal dimension in a hierarchically described 3D computer animation system. The term was coined by Jeff Smith and Karen Drewery in 1991. [1]

  7. Visual computing - Wikipedia

    en.wikipedia.org/wiki/Visual_Computing

    Visual computing [1] is a fairly new term, which got its current meaning around 2005, when the International Symposium on Visual Computing first convened. [2] Areas of computer technology concerning images, such as image formats, filtering methods, color models, and image metrics, have in common many mathematical methods and algorithms.

  8. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. [1]

  9. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [1] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on ...