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  2. Characters of the Half-Life series - Wikipedia

    en.wikipedia.org/wiki/Characters_of_the_Half...

    Gordon Freeman, PhD, is the silent protagonist of the Half-Life series and the playable character in Half-Life and all games in the Half-Life 2 series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of Half-Life, he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and ...

  3. Black Mesa Research Facility - Wikipedia

    en.wikipedia.org/wiki/Black_Mesa_Research_Facility

    The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game Half-Life and its expansions, as well as its unofficial remake, Black Mesa. It also features in the wider Half-Life universe, including the Portal series.

  4. Freeman's Mind - Wikipedia

    en.wikipedia.org/wiki/Freeman's_Mind

    Freeman's Mind is a machinima series created by Ross Scott using the Source remake of the 1998 video game Half-Life. [2] It follows the protagonist of the game, Gordon Freeman, also voiced by Scott, who acts as a combination of narrator and running commentary, often criticizing and satirizing the game world's conventions in a style similar to that in Mystery Science Theater 3000. [3]

  5. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...

  6. Half-Life (video game) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(video_game)

    Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.

  7. Half-Life VR but the AI Is Self-Aware - Wikipedia

    en.wikipedia.org/wiki/Half-Life_VR_but_the_AI_Is...

    Half-Life VR but the AI Is Self-Aware is structured as a live stream where the host, WayneRadioTV, acting as Gordon, plays a virtual reality version of Half-Life with machine-learning AI. Walking through Black Mesa, Gordon comes across three AI scientists with eccentric personalities: Dr. Tommy Coolatta, a scientist that speaks and acts like a ...

  8. Gordon Freeman - Wikipedia

    en.wikipedia.org/wiki/Gordon_Freeman

    Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. [1] [2] His first appearance is in Half-Life (1998). Gordon is depicted as a bespectacled white man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics.

  9. From Beyond (short story) - Wikipedia

    en.wikipedia.org/wiki/From_Beyond_(short_story)

    The 1998 science-fiction video game Half-Life depicts an event known as a "resonance cascade" that occurs during an experiment with alien geologic material gone wrong. As the cascade takes place, alien creatures from other dimensions appear and disappear randomly in our world.