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  2. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    Decorator UML class diagram. The decorator pattern can be used to extend (decorate) the functionality of a certain object statically, or in some cases at run-time, independently of other instances of the same class, provided some groundwork is done at design time. This is achieved by designing a new Decorator class that wraps the original class ...

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A decorator is any callable Python object that is used to modify a function, method or class definition. A decorator is passed the original object being defined and returns a modified object, which is then bound to the name in the definition. Python decorators were inspired in part by Java annotations, and have a similar syntax; the decorator ...

  4. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In the delegate pattern, this is instead accomplished by explicitly passing the original object to the delegate, as an argument to a method. [1] " Delegation" is often used loosely to refer to the distinct concept of forwarding , where the sending object simply uses the corresponding member on the receiving object, evaluated in the context of ...

  5. Talk:Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Decorator_pattern

    It uses a language mechanism with the same superficial behaviour and the same name, but it's not a precise example of the design pattern in question. Quoted from Python_syntax_and_semantics#Decorators: "Despite the name, Python decorators are not an implementation of the decorator pattern." 195.169.128.3 08:38, 29 July 2009 (UTC)

  6. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called).

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  8. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]

  9. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    Mixin programming is a style of software development, in which units of functionality are created in a class and then mixed in with other classes. [6] A mixin class acts as the parent class, containing the desired functionality. A subclass can then inherit or simply reuse this functionality, but not as a means of specialization.