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  2. Dave Arneson - Wikipedia

    en.wikipedia.org/wiki/Dave_Arneson

    In 1971, Arneson created the game and fictional world that became Blackmoor, writing his own rules and basing the setting on medieval fantasy elements. Arneson took the game to Gygax as the representative for game publisher Guidon Games, and the pair co-developed a set of rules that became Dungeons & Dragons (D&D).

  3. Gary Gygax - Wikipedia

    en.wikipedia.org/wiki/Gary_Gygax

    Ernest Gary Gygax (/ ˈ ɡ aɪ ɡ æ k s / GHY-gaks; July 27, 1938 – March 4, 2008) [2] was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con tabletop

  4. TSR, Inc. - Wikipedia

    en.wikipedia.org/wiki/TSR,_Inc.

    TSR, Inc. was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D).Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye.

  5. Rethinking How 'Dungeons & Dragons' Handles Race - AOL

    www.aol.com/news/rethinking-dungeons-dragons...

    Gabriel Hicks is a game designer, voice actor and cosplayer, who's worked on a number of tabletop games, including some D&D game books — and he's gained a dedicated following for his work ...

  6. Portal:Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Portal:Dungeons_&_Dragons

    The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D 's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games , especially the role-playing video game genre.

  7. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    This is generally the case in games that try to give the player as much control over the character creation process as possible. (Examples are Shadowrun or GURPS.) Other games use templates as a mandatory tool to provide direction and limitations to character creation and development. This character class concept was introduced by Dungeons ...

  8. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).

  9. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons is a structured yet open-ended role-playing game. [24] Typically, one player takes on the role of Dungeon Master (DM) or Game Master (GM) while the others each control a single character, representing an individual in a fictional setting. [24]