Ads
related to: adaptive refinement method pdf file viewer windows 10 download freeashampoo.com has been visited by 10K+ users in the past month
A tool that fits easily into your workflow - CIOReview
Search results
Results from the WOW.Com Content Network
Adaptive mesh refinement. In numerical analysis, adaptive mesh refinement (AMR) is a method of adapting the accuracy of a solution within certain sensitive or turbulent regions of simulation, dynamically and during the time the solution is being calculated. When solutions are calculated numerically, they are often limited to predetermined ...
Most models use meshes which are either structured (Cartesian or curvilinear grids) or unstructured (triangular, tetrahedral, etc.). Gerris is quite different on this respect: it implements a deal between structured and unstructured meshes by using a tree data structure, [a] allowing to refine locally (and dynamically) the (finite-volume) description of the pressure and velocity fields.
Website. mfem.org. MFEM is an open-source C++ library for solving partial differential equations using the finite element method, developed and maintained by researchers at the Lawrence Livermore National Laboratory and the MFEM open-source community on GitHub. MFEM is free software released under a BSD license. [1]
mesh adaptive-refinement: Yes, full adaptive mesh refinement (h-refinement); no p-refinement but several higher-order elements are included. Mesh adaptation on the whole or parts of the geometry, for stationary, eigenvalue, and time-dependent simulations and by rebuilding the entire mesh or refining chosen mesh elements.
gpops2.com. GPOPS-II (pronounced "GPOPS 2") is a general-purpose MATLAB software for solving continuous optimal control problems using hp-adaptive Gaussian quadrature collocation and sparse nonlinear programming. The acronym GPOPS stands for " G eneral P urpose OP timal Control S oftware", and the Roman numeral "II" refers to the fact that ...
A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated ...