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  2. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    Camera matrix. In computer vision a camera matrix or (camera) projection matrix is a matrix which describes the mapping of a pinhole camera from 3D points in the world to 2D points in an image. Let be a representation of a 3D point in homogeneous coordinates (a 4-dimensional vector), and let be a representation of the image of this point in the ...

  3. Focal length - Wikipedia

    en.wikipedia.org/wiki/Focal_length

    The eye can be represented by an equivalent thin lens at an air/fluid boundary with front and rear focal lengths equal to those of the eye, or it can be represented by a different equivalent thin lens that is totally in air, with focal length equal to the eye's EFL. For the case of a lens of thickness d in air (n 1 = n 2 = 1), and surfaces with ...

  4. Epipolar geometry - Wikipedia

    en.wikipedia.org/wiki/Epipolar_geometry

    Epipolar geometry is the geometry of stereo vision. When two cameras view a 3D scene from two distinct positions, there are a number of geometric relations between the 3D points and their projections onto the 2D images that lead to constraints between the image points. These relations are derived based on the assumption that the cameras can be ...

  5. f-number - Wikipedia

    en.wikipedia.org/wiki/F-number

    f-number. Diagram of decreasing apertures, that is, increasing f-numbers, in one-stop increments; each aperture has half the light-gathering area of the previous one. An f-number is a measure of the light-gathering ability of an optical system such as a camera lens. It is calculated by dividing the system's focal length by the diameter of the ...

  6. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    The vanishing point theorem is the principal theorem in the science of perspective. It says that the image in a picture plane π of a line L in space, not parallel to the picture, is determined by its intersection with π and its vanishing point. Some authors have used the phrase, "the image of a line includes its vanishing point".

  7. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point. Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera ...

  8. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    The pinhole camera model describes the mathematical relationship between the coordinates of a point in three-dimensional space and its projection onto the image plane of an ideal pinhole camera, where the camera aperture is described as a point and no lenses are used to focus light. The model does not include, for example, geometric distortions ...

  9. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Rays of light travel from the object, through the picture plane, and to the viewer's eye. This is the basis for graphical perspective. Perspective works by representing the light that passes from a scene through an imaginary rectangle (the picture plane), to the viewer's eye, as if a viewer were looking through a window and painting what is seen directly onto the windowpane.