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Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language. OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM. QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan.
Panda3D's intended game-development language is Python. The engine itself is written in C++ and utilizes an automatic wrapper-generator to expose the complete functionality of the engine in a Python interface. This approach gives a developer the advantages of Python development, such as rapid development and advanced memory management, but ...
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2] and then released the software as open source licensed under the New BSD free software ...
API. License. GNU Lesser General Public License. Website. www .pygame .org. Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language .
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
Python Imaging Library is a free and open-source additional library for the Python programming language that adds support for opening, manipulating, and saving many different image file formats. It is available for Windows, Mac OS X and Linux. The latest version of PIL is 1.1.7, was released in September 2009 and supports Python 1.5.2–2.7.
The source code of Strife: Veteran Edition has been made available under GPLv3 on GitHub by Samuel Villarreal and Night Dive Studios on December 12, 2014. [ 53] While this was the first source code opened for a Night Dive Studios Studio's game, it was announced more will follow, [ 54] for instance for System Shock 1.
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.