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So basically, the turn of a 5th level or higher monk attacking looks like this: 1. Move up to your speed - either before, after, or in between attacks. 2. Attack as your action, making two strikes with a monk weapon or an unarmed strike. 3. Bonus action - one of these alternatives: 3a: One extra attack with your unarmed strike, without paying ...
Although at low Monk levels slowly flopping towards an enemy isn't the most fun (once the humour of the imagery wears off). Monastic Tradition: We'll be going over these separately below. Deflect Missiles: This is going to be one of those features that depends on having something with which to grab and throw a projectile.
A Strength 10 monk could jump 20 feet, and a Strength 20 monk could jump 40 feet, but it would come up short in many other aspects of the monk class. 5e character creation is about choosing from the trade-offs, and this and carrying capacity are some of the trade-offs for a monk with a Strength score of 6.
However I was thinking about starting Monk 1 because I figured since I'm going after the Evasion ability later on, I'd like to be proficient in DEX saves (since everything seems to be DEX based whatevers in 5e). I'm only going to Monk 8 because of ASI/Feat (probably would've chosen Mobile or Alert feat hoping I would've maxed out DEX and WIS ...
The Monk does okey at the important levels (1-10) and even does better than the "baseline" of Hex+AB Warlock, but it really struggles at higher levels. It also really falls behind once we start adding feats and more "optimized" builds.
Using the second level Sorcerer spell Shadow Blade, we can create a weapon that deals 2d8 psychic damage on a hit, and, crucially, is a simple weapon, which means it also counts as a monk weapon. RAW, a Kensei monk can choose the shadow blade as one of their Kensei weapons as well, which opens up some specific tricks, like using Sharpen the ...
Hello All! After listening to Treantmonk's video on the Monk being underpowered, and reading forum post here and elsewhere online, I wanted to rework the monk to make the overly baseline it gives more powerful, a bit better to multiclass with, and some additional fluff. That said, this rework...
The only thing I would change about Monk is to modify subclasses so that subclass abilities powered by Ki get one (or more?) free uses, with additional uses costing Ki. (Which is in line with changes we are seeing from WotC.) The major flaw of monk (and sorcerer) is that so many subclass abilities share a resource pool with base class abilities.
The grapple monk, the trip monk, etc. While the monk can take athletics, without a class use for strength you are not going to see a monk with a lot of strength, and so they will be weak in those areas. A rogue can actually be a better grappler than the monk! I think this is a key weakness in 5e monk. Final Thoughts
As a Monk, most of the time simply stun-punching an opponent is a faster, easier, and more reliable solution to a problem than any of the not!spells in the 4EM's repertoire. Why they didn't just make it a 1/3 spellcaster, I'll never understand.