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  2. Community forum of GDevelop, the open-source, cross-platform game creator designed to be used by everyone.

  3. Gagemaker develops and manufactures precision mechanical inspection equipment for the Oilfield, Mining, Water Well, and General Machining industries. Gagemaker products are used in countless facilities around the world. Gagemaker's commitment to actively developing new products along with their superb customer service has set the industry standard for 30 years.

  4. FULL Five Nights At Freddy's Template for GDevelop 5

    forum.gdevelop.io/t/full-five-nights-at-freddys-template-for-gdevelop-5/52970

    I’ve finally finished a project i really love: a full FNAF template/example in GDevelop! I published the .json with all the assets on Itch.io. Perfect for fangames: I recreated all five animatronics (with completely new mechanics), all 11 cameras from the original game, the five nights with progressive difficulty and the principal mechanics. I did it in a user-friendly clean and tidy code ...

  5. Beginners Guide To GDevelop! How to make a complete game from...

    forum.gdevelop.io/t/beginners-guide-to-gdevelop-how-to-make-a-complete-game...

    Hello everyone! I´v been chatting with a couple people about starting to make games and they all have one thing in common, they never really know where to start. So iv decided to make a new simple game, all from scratch, showing what im doing and teaching as i go along to give some guidance to those that need a slower and more complete aproach to seeing how things are made. Ill be putting ...

  6. Implement "GUI Layer" based Scaling Options to better scale text...

    forum.gdevelop.io/t/implement-gui-layer-based-scaling-options-to-better-scale...

    Hello All, This is a moderately large request, so I’ve put most of the historical info at the bottom. At a high level, I’d like to request the following: Proposal A new layer type, named “GUI Layer” be added to the IDE. Users should have a button to add a GUI layer just like they do to add a Lighting layer. A new Game Resolution Resize mode named “GUI Resize with Asset Zoom” or ...

  7. Animations stuck at frame 0 - How do I...? - GDevelop Forum

    forum.gdevelop.io/t/animations-stuck-at-frame-0/19203

    Hi, I’m new to GDevelop (but not game maker programs like this) and I need some help figuring out a problem. With a character I’m programming for a platformer game, his animations for “Idle”, “Walking”, and “Jumping” work, but the rest only play one frame, is there any way to fix that problem? I have seen similar issues being discussed here, but I didn’t see any that were ...

  8. How to Make your First Game! Quick, Simple and Easy Guide for...

    forum.gdevelop.io/t/how-to-make-your-first-game-quick-simple-and-easy-guide...

    Hello and welcome to my new Quick Start Series! Even tho i enjoy the more working vlog style videos, i know they arent for everyone… So i made a new complete series, more focused on smaller, simple and straight to the point videos with very basic and fun shapes instead of drawing full assets. This Series is Perfect for Beginners and First Timers who just want to jump in GDevelop, hit create ...

  9. Super Kirby Maker help! - How do I...? - GDevelop Forum

    forum.gdevelop.io/t/super-kirby-maker-help/54988

    So I am making a game that’s like Super Mario Maker 2, but for Kirby… But, I don’t how to make a mechanic where you can save your level(s), including all the data with it, and you can edit it later on or publish it so you can play it even in the editor.

  10. Help with shooting bullet/arrow Image angles - GDevelop Forum

    forum.gdevelop.io/t/help-with-shooting-bullet-arrow-image-angles/13200

    In Game Maker Studio I would simply type image_angle = dire… Hey everyone I’m new to Gdevelop and coming from Game Maker Studio, My problem is when I shoot an arrow type bullet the Image angle does not face the direction.

  11. Sonic style physics - How do I...? - GDevelop Forum

    forum.gdevelop.io/t/sonic-style-physics/32284

    hello! the platformer example is too basic. i am aiming at some 360 physics like the physics in the classic sonic games