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Multithreading (computer architecture) For threads in software, see Thread (computing). A process with two threads of execution, running on a single processor. In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution.
Thread (computing) In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1] In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via ...
Hyper-Threading Technology is a form of simultaneous multithreading technology introduced by Intel, while the concept behind the technology has been patented by Sun Microsystems. Architecturally, a processor with Hyper-Threading Technology consists of two logical processors per core, each of which has its own processor architectural state.
Simultaneous multithreading (SMT) is one of the two main implementations of multithreading, the other form being temporal multithreading (also known as super-threading). In temporal multithreading, only one thread of instructions can execute in any given pipeline stage at a time. In simultaneous multithreading, instructions from more than one ...
The Thread Information Block (TIB) or Thread Environment Block (TEB) is a data structure in Win32 on x86 that stores information about the currently running thread. It descended from, and is backward-compatible on 32-bit systems with, a similar structure in OS/2. [1] The TIB is officially undocumented for Windows 9x.
Thread-local storage. In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often ...
Message loop in Microsoft Windows. The message loop is an obligatory section of code in every program that uses a graphical user interface under Microsoft Windows. [ 1] Windows programs that have a GUI are event-driven. Windows maintains an individual message queue for each thread that has created a window.
For example, a system with two dual-core hyper-threaded CPUs presents a challenge to a scheduling algorithm. There is complete affinity between two virtual CPUs implemented on the same core via hyper-threading, partial affinity between two cores on the same physical processor (as the cores share some, but not all, cache), and no affinity ...