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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    A Bézier curve is defined by a set of control points P0 through Pn, where n is called the order of the curve (n = 1 for linear, 2 for quadratic, 3 for cubic, etc.). The first and last control points are always the endpoints of the curve; however, the intermediate control points generally do not lie on the curve.

  3. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surface. Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through ...

  4. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    Composite Bézier curve. In geometric modelling and in computer graphics, a composite Bézier curve or Bézier spline is a spline made out of Bézier curves that is at least continuous. In other words, a composite Bézier curve is a series of Bézier curves joined end to end where the last point of one curve coincides with the starting point of ...

  5. Bézier triangle - Wikipedia

    en.wikipedia.org/wiki/Bézier_triangle

    A quadratic ( ) Bézier triangle features 6 control points which are all located on the edges. The cubic ( ) Bézier triangle is defined by 10 control points and is the lowest order Bézier triangle that has an internal control point, not located on the edges. In all cases, the edges of the triangle will be Bézier curves of the same degree.

  6. B-spline - Wikipedia

    en.wikipedia.org/wiki/B-spline

    A Bézier curve is also a polynomial curve definable using a recursion from lower-degree curves of the same class and encoded in terms of control points, but a key difference is that all terms in the recursion for a Bézier curve segment have the same domain of definition (usually [,]), whereas the supports of the two terms in the B-spline ...

  7. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    De Casteljau's algorithm. In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary ...

  8. Cubic Hermite spline - Wikipedia

    en.wikipedia.org/wiki/Cubic_Hermite_spline

    The curve is named after Edwin Catmull and Raphael Rom. The principal advantage of this technique is that the points along the original set of points also make up the control points for the spline curve. [7] Two additional points are required on either end of the curve. The uniform Catmull–Rom implementation can produce loops and self ...

  9. Ruled surface - Wikipedia

    en.wikipedia.org/wiki/Ruled_surface

    Definition of a ruled surface: every point lies on a line. In geometry, a surface in 3-dimensional Euclidean space S is ruled (also called a scroll) if through every point of S, there is a straight line that lies on S. Examples include the plane, the lateral surface of a cylinder or cone, a conical surface with elliptical directrix, the right ...