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  2. Create, read, update and delete - Wikipedia

    en.wikipedia.org/wiki/Create,_read,_update_and...

    Create, read, update and delete. In computer programming, create, read, update, and delete (CRUD) are the four basic operations of persistent storage. [1] CRUD is also sometimes used to describe user interface conventions that facilitate viewing, searching, and changing information using computer-based forms and reports.

  3. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes. In addition to providing data-driven algorithm-determined parameters across virtual network interfaces, [1] it also ...

  4. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    The code above uses OCaml's default hash function Hashtbl.hash, which is defined automatically for all types. To use a modified hash function, use the functor interface Hashtbl.Make to create a module, such as with Map. Finally, functional maps (represented as immutable balanced binary trees): #

  5. Stack buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Stack_buffer_overflow

    Stack buffer overflow. In software, a stack buffer overflow or stack buffer overrun occurs when a program writes to a memory address on the program's call stack outside of the intended data structure, which is usually a fixed-length buffer. [1][2] Stack buffer overflow bugs are caused when a program writes more data to a buffer located on the ...

  6. Assignment (computer science) - Wikipedia

    en.wikipedia.org/wiki/Assignment_(computer_science)

    In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location (s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. Today, the most commonly used notation ...

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " (DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece of ...

  8. Aspect-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Aspect-oriented_programming

    In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns.It does so by adding behavior to existing code (an advice) without modifying the code, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins ...

  9. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert' operations. The dictionary problem is the classic problem of designing efficient data structures that implement associative arrays. [2] The two major solutions to the dictionary problem are hash tables and search trees ...