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  2. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    Fluent interface. In software engineering, a fluent interface is an object-oriented API whose design relies extensively on method chaining. Its goal is to increase code legibility by creating a domain-specific language (DSL). The term was coined in 2005 by Eric Evans and Martin Fowler. [1]

  3. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    The C# type names are also merely aliases for Common Language Runtime (CLR) types. The C# System.Int64 type is exactly the same type as the long type; the only difference is that the former is the canonical .NET name, while the latter is a C# alias for it. Java does not offer methods directly on primitive types.

  4. Polymorphism (computer science) - Wikipedia

    en.wikipedia.org/wiki/Polymorphism_(computer...

    t. e. In programming language theory and type theory, polymorphism is the use of a single symbol to represent multiple different types. [1] In object-oriented programming, polymorphism is the provision of a single interface to entities of different types. [2] The concept is borrowed from a principle in biology where an organism or species can ...

  5. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_science)

    Boxing (computer programming) In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing ...

  6. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns (often referred to as the ...

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  8. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    Extension method. In object-oriented computer programming, an extension method is a method added to an object after the original object was compiled. The modified object is often a class, a prototype or a type. Extension methods are features of some object-oriented programming languages. There is no syntactic difference between calling an ...

  9. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [1] A class which provides the methods listed in a protocol ...