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  2. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    The music of the 2009 video game Minecraft, developed by Mojang Studios, primarily consists of two soundtrack albums by German musician Daniel Rosenfeld, better known as C418. American composer Lena Raine has also contributed music for four major updates to the game since 2020, alongside Aaron Cherof and Kumi Tanioka who worked on the most ...

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    2004. Farbrausch. Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [5][unreliable source] 7 Days to Die. 2013. The Fun Pimps. Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools.

  4. Jens Bergensten - Wikipedia

    en.wikipedia.org/wiki/Jens_Bergensten

    1. Jens Peder Bergensten (born 18 May 1979), known professionally as Jeb, is a Swedish video game programmer and designer. He is best known as the lead designer of Minecraft, [1][2][3] and is the chief creative officer of Mojang Studios. In 2013, he, along with Minecraft creator Markus Persson, was named as one of Time 's 100 most influential ...

  5. Minecraft: Story Mode - Wikipedia

    en.wikipedia.org/wiki/Minecraft:_Story_Mode

    Single-player. Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios ' sandbox video game Minecraft. The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016.

  6. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.

  7. Item (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Item_(game_terminology)

    Item (game terminology) In pen and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as ...

  8. Automatic item generation - Wikipedia

    en.wikipedia.org/wiki/Automatic_Item_Generation

    Automatic item generation (AIG), or automated item generation, is a process linking psychometrics with computer programming. It uses a computer algorithm to automatically create test items that are the basic building blocks of a psychological test. The method was first described by John R. Bormuth [1] in the 1960s but was not developed until ...

  9. List of mythological objects - Wikipedia

    en.wikipedia.org/wiki/List_of_mythological_objects

    Crocea Mors[ fr ], formerly the sword of Julius Caesar, captured by Nennius according to the legends presented by Geoffrey of Monmouth. Cruadh-Chosgarach, the Hard Destroying One, sword of Caílte mac Rónáin. Cruaidín Catutchenn, the sword of Cú Chulainn. Dyrnwyn (White-Hilt), the Sword of Rhydderch Hael.