Search results
Results from the WOW.Com Content Network
Clerihew. A clerihew (/ ˈklɛrɪhjuː /) is a whimsical, four-line biographical poem of a type invented by Edmund Clerihew Bentley. The first line is the name of the poem's subject, usually a famous person, and the remainder puts the subject in an absurd light or reveals something unknown or spurious about the subject.
Strategy video games focus on gameplay requiring careful and skillful thinking and planning in order to achieve victory and the action scales from world domination to squad-based tactics. "In most strategy video games," says Andrew Rollings, "the player is given a godlike view of the game world, indirectly controlling the units under his command."
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Escape room games. Fighting games. First person shooter games. Third person shooter games. Multiplayer online battle arena games. Platforming games. Real-time strategy games. Rhythm games. Role-playing video games.
Ubbi dubbi is a language game spoken with the English language. Originating in America in the 17th century, [1] it was popularized by the 1972–1978 PBS children's show Zoom. [2] [3] When Zoom was revived in 1999 on PBS, Ubbi dubbi was again a feature of the show.
A video game, [a] also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...