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A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...
It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology. Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...
The following is a list of notable vehicle racing video games. The first of the genre were released in the mid-late 1970s. ... Hot Wheels Turbo Racing: Stormfront ...
The Logitech G25 is an electronic steering wheel designed for sim racing video games on the PC, PlayStation 2 and PlayStation 3. It uses a USB interface. Logitech G25 Racing Wheel, Gear Shifter, and 3 Pedal set with Accelerator, Brake and Clutch
Developed in conjunction with Polyphony Digital, first introduced at the 2007 Tokyo Game Show and intended for use with Gran Turismo 5 Prologue, Gran Turismo 5 and all PlayStation 3 auto racing games, the Driving Force GT is the fifth entry in the company's Driving Force series of game controllers.
The original limited edition of the force feedback wheel included a force-feedback capable version of the racing game Project Gotham Racing 3. This was discontinued in November 2007 when the price of the wheel was dropped to $99. The wheel was developed in conjunction with the video game Forza Motorsport 2.
Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles. It has licensing agreements with third party brands as Airbus, Boeing, Ferrari, Gran Turismo and U.S. Air Force as well as licensing some products under Sony's PlayStation and Microsoft's Xbox licenses.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
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