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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method. This is done using the same signature of a property or method but adding the modifier new in front of it ...

  3. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Rather, the derived class only needs to implement (override) the methods having different behavior than the base class methods. This can require significantly less programming effort if the base class contains many methods providing default behavior and only a few of them need to be overridden within the derived class.

  4. Fragile base class - Wikipedia

    en.wikipedia.org/wiki/Fragile_base_class

    C# and VB.NET like Java have "sealed" and "Not Inheritable" class declaration keywords to prohibit inheritance, and require a subclass to use keyword "override" on overriding methods, [3] the same solution later adopted by Scala. Scala require a subclass to use keyword "override" explicitly in order to override a parent class method. In the ...

  5. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    For instance, in C#, the base method or property can only be overridden in a subclass if it is marked with the virtual, abstract, or override modifier, while in programming languages such as Java, different methods can be called to override other methods. [15] An alternative to overriding is hiding the inherited code.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory methods can be specified in an interface and implemented by subclasses or implemented in a base class and optionally overridden by subclasses. It is one of the 23 classic design patterns described in the book Design Patterns (often referred to as the "Gang of Four" or simply "GoF") and is subcategorized as a creational pattern.

  7. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    If there is a method in A that B and C have overridden, and D does not override it, then which version of the method does D inherit: that of B, or that of C? For example, in the context of GUI software development , a class Button may inherit from both classes Rectangle (for appearance) and Clickable (for functionality/input handling), and ...

  8. Call super - Wikipedia

    en.wikipedia.org/wiki/Call_super

    Call super is a design pattern in which a particular class stipulates that in a derived subclass, the user is required to override a method and call back the overridden function itself at a particular point. The overridden method may be intentionally incomplete, and reliant on the overriding method to augment its functionality in a prescribed ...

  9. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    C# has the modifiers public, protected,internal, private, protected internal, private protected, and file. [4] Java has public , package , protected , and private ; package is the default, used if no other access modifier keyword is specified.

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