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  2. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  3. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    In visual effects, match moving is a technique that allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. It also allows for the removal of live action elements from the live action shot.

  4. Block-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Block-matching_algorithm

    A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.

  5. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    FiveM, an alternative multiplayer and role-playing modification for Grand Theft Auto Online, amassed a concurrent player count of 250,000 on Steam in April 2021, surpassing that of the base game. [ 9 ] [ 10 ] Earlier in February, Grand Theft Auto V became the most-watched category on Twitch due to an update for NoPixel, one of FiveM 's largest ...

  6. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...

  7. Motion estimation - Wikipedia

    en.wikipedia.org/wiki/Motion_estimation

    Before we do motion estimation, we must define our measurement of correspondence, i.e., the matching metric, which is a measurement of how similar two image points are. There is no right or wrong here; the choice of matching metric is usually related to what the final estimated motion is used for as well as the optimisation strategy in the ...

  8. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion tracking or motion capture started as a photogrammetric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently computer animation for television, cinema, and video games as the technology matured. Since the 20th century, the performer has to wear markers near each joint ...

  9. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]