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Python, C, C++ Prosa UML Modeller: Insoft Oy Windows 1996 2013-10-19 No Commercial C/C++ Rational Rhapsody: IBM Windows, Linux 1996 2019-04-23 (8.4.0) - 2019-12-15 (8.4 Interim Fix 2) No Commercial C, C++, Java, Ada Rational Rose XDE: IBM: Windows, Linux, Unix Unknown Unknown No IBM EULA Unknown Rational Software Architect: IBM: Windows ...
A sample UML class and sequence diagram for the State design pattern. [2] The state design pattern is one of twenty-three design patterns documented by the Gang of Four that describe how to solve recurring design problems. Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to ...
In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. [1] Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain.
PlantUML is an open-source tool allowing users to create diagrams from a plain text language. Besides various UML diagrams, PlantUML has support for various other software development related formats (such as Archimate, Block diagram, BPMN, C4, Computer network diagram, ERD, Gantt chart, Mind map, and WBD), as well as visualisation of JSON and YAML files.
A sample UML class and sequence diagram for the Memento design pattern. [1]In the above UML class diagram, the Caretaker class refers to the Originator class for saving (createMemento()) and restoring (restore(memento)) originator's internal state.
A sample UML class and sequence diagram for the Flyweight design pattern. [6] The above UML class diagram shows: the Client class, which uses the flyweight pattern; the FlyweightFactory class, which creates and shares Flyweight objects; the Flyweight interface, which takes in extrinsic state and performs an operation
UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]
UML diagram for the window example. As an example, consider a window in a windowing system. To allow scrolling of the window's contents, one may wish to add horizontal or vertical scrollbars to it, as appropriate. Assume windows are represented by instances of the Window interface