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Half-Life 2: Episode Three is a canceled first-person shooter game developed by Valve. It was planned as the last in a trilogy of episodic games continuing the story of Half-Life 2 (2004). Valve announced Episode Three in May 2006, with a release planned for 2007. Following the cliffhanger ending of Episode Two (2007), it was widely anticipated.
Considered one of the greatest video games of all time, Half-Life 2 was praised for its advances in computer animation, sound, narration, computer graphics, artificial intelligence and physics, and won more than 35 Game of the Year awards. Half-Life 2 was the first game to use Valve's Steam content delivery system, a system that eventually led ...
Riot Act - A mod set in the Half-Life 2 universe, following a member of the civilian resistance on their escape from the Combine prison at Nova Prospekt. [23] A screenshot from The Stanley Parable, taken from the full game. The Stanley Parable - An interactive fiction modification, with multiple endings depending on decisions made by the player.
Like the original Half-Life (1998), Half-Life 2 is a single-player first-person shooter (FPS) in which players control Gordon Freeman. [1] It features combat, exploration, jumping challenges, and puzzle-solving, and narrative elements conveyed through scripted sequences. [1]
File:Half-Life 2 cover.jpg; File:Half-Life 2 Deathmatch cover.jpg; File:Half-Life 2 Episode One Citadel Base.jpg; File:Half-Life 2 Episode Two title.jpg; File:Half-Life 2 Lost Coast header.jpg; File:Half-Life 2 Ravenholm.png; File:Half-Life Alyx Cover Art.jpg; File:Half-Life Blue Shift box.jpg; File:Half-Life Blue Shift screenshot.jpg; File ...
Jalen Brunson scored nine of his season-high 55 points in overtime and Karl-Anthony Towns had 30 points and 14 rebounds as the New York Knicks extended their season-long winning streak to seven ...
Donald Trump was threatening to send Meta CEO Mark Zuckerberg to prison “for life” if he interfered in the election just a few short months ago—but come Thanksgiving, the bad blood appears ...
Valve planned to use procedurally generated levels alongside a "crafted experience", similar to the Left 4 Dead series; the game would generate different routes through environments each time it was played. The team took new scans of the face of Frank Sheldon, whose likeness was used for the G-Man character in Half-Life 2. The Source 2 engine ...