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FIFA Soccer 95 is a 1994 football video game developed and published by Electronic Arts. The game was released for the Sega Mega Drive in November 1994. [ 1 ] It is a sequel to FIFA International Soccer and the second game in the FIFA series .
Sega Genesis/Mega Drive: Lerner Research [64]: 95 The Faery Tale Adventure: Book I: 1991: Sega Genesis/Mega Drive: MicroIllusions [64]: 95 Fatal Rewind: 1991: Sega Genesis/Mega Drive: Raising Hell Software [64]: 97 James Pond: Underwater Agent [i] 1991: Sega Genesis/Mega Drive: Millennium Interactive [64]: 119 James Pond 2: Codename: RoboCod: 1991
FIFA International Soccer is a 1993 association football video game developed by EA Canada's Extended Play Productions team and published by Electronic Arts.The game was released for the Sega Mega Drive/Genesis console in December 1993 and ported to numerous other systems in 1994.
Rugby World Cup '95 is a rugby game. [1] The game was EA's first attempt at a rugby union simulation. The game uses the same engine as FIFA International Soccer, adapted by Electronic Arts's Slough development team to resemble the rules of rugby union instead of association football. [2] Like FIFA, the game utilises an isometric viewpoint.
The Sega Genesis, known as the Mega Drive [1] in regions outside of North America, is a 16-bit video game console that was designed and produced by Sega. First released in Japan on October 29, 1989, in North America on August 14, 1989, and in PAL regions in 1990, the Genesis is Sega's third console and the successor to the Master System .
FIFA 96 is the third entry in the FIFA series, its tagline being "Next Generation Soccer". It was the first in the series to feature real-time 3D graphics on the Sega Saturn, PlayStation, 32X, and DOS versions, using technology called "Virtual Stadium". The SNES and Mega Drive/Genesis editions used the FIFA 95 engine. It is also the first in ...
While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96 pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium.
GamePro praised the SNES version's controls, sound effects, and "amazing range of options", though they criticized the graphics. [9] Reviewing the Genesis version for Mean Machines Sega, Steve Merrett felt that the game is "completely outplayed by the likes of Sensi and FIFA", while Angus Swan criticized the game's presentation for "[m]inuscule sprites, minimal animation and zeroid atmosphere."