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Shockwave 8.5 Added support for Intel's 3D technologies including rendering. Shockwave 9 Shockwave 10 Last version to support Mac OS X 10.3 and lower, and Mac OS 9. Shockwave 11 Added support for Intel-based Macs. Shockwave 12 Shockwave 12.1 It is supported by 32-bit and 64-bit versions of Windows XP, Vista, 7, and 8.
Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [ 7 ] and Scaleform GFx became part of the Autodesk Gameware line of middleware.
Although no longer available directly from Adobe, all versions of Adobe Flash Player Projector (also known as Adobe Flash Player Standalone) lack the "time bomb" present in the newer plug-in variants, and thus continue to be able to play all supported Flash file formats, including SWF files, without modification.
Flash movie files were in the SWF format, traditionally called "ShockWave Flash" movies, "Flash movies", or "Flash applications", usually have a .swf file extension, and may be used in the form of a web page plug-in, strictly "played" in a standalone Flash Player, or incorporated into a self-executing Projector movie (with the .exe extension in ...
The next Windows version, version 4.0, was widely criticized as being too similar to Illustrator 1.1 instead of the Macintosh 3.0 version, and certainly not the equal of Windows' most popular illustration package CorelDRAW. (There were no versions 2.0 or 4.0 for the Macintosh—although, the second release for the Mac was titled Illustrator 88 ...
The Adobe-branded file suffix .f4v was extended from 2007 to support the ISO base media file format using the same MIME derived Internet media type of video/mp4 as the Apple file suffix of .m4v and the general file suffix of .mp4. Adobe-branded file suffixes exist for .f4p which relates to media encrypted with their Adobe Access DRM scheme ...