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Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5] In teaching math, language arts, science / social science, creative arts and skills, the game built upon the national curriculum standards for kindergarten students. [6]
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
JumpStart Kindergarten (known as Jump Ahead Starting School in the UK) is an educational video game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0).
An extra point is earned by the codemaker if the codebreaker is unable to guess the exact pattern within the given number of turns. (An alternative is to score based on the number of key pegs placed.) The winner is the one who has the most points after the agreed-upon number of games are played. Other rules may be specified. [12]
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
All I Really Need To Know I Learned in Kindergarten is a book of short essays by American minister and author Robert Fulghum.It was first published in 1986. The title of the book is taken from the first essay in the volume, in which Fulghum lists lessons normally learned in American kindergarten classrooms and explains how the world would be improved if adults adhered to the same basic rules ...
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