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  2. Macrocephaly - Wikipedia

    en.wikipedia.org/wiki/Macrocephaly

    Macrocephaly is a condition in which circumference of the human head is abnormally large. [1] It may be pathological or harmless, and can be a familial genetic characteristic. . People diagnosed with macrocephaly will receive further medical tests to determine whether the syndrome is accompanied by particular disorde

  3. Sotos syndrome - Wikipedia

    en.wikipedia.org/wiki/Sotos_syndrome

    Children with Sotos syndrome tend to be large at birth and are often taller, heavier, and have relatively large skulls (macrocephaly) than is normal for their age. Signs of the disorder, which vary among individuals, include a disproportionately large skull with a slightly protrusive forehead, large hands and feet, large mandible, hypertelorism ...

  4. Bonk (series) - Wikipedia

    en.wikipedia.org/wiki/Bonk_(series)

    Bonk 3: Bonk's Big Adventure (PC-Genjin 3) was released for the TurboGrafx-16 as 2 versions in 1993: a TurboChip (cartridge) version and a Super CD-ROM version, the latter of which featured an updated redbook audio soundtrack. Super Bonk (Super Genjin, Super B.C. Kid) was the 4th game in the series and was released for the Super NES in 1994.

  5. 15 Gifts for People Who Hate Socks - AOL

    www.aol.com/entertainment/15-gifts-people-hate...

    Busy Socks No-Show Merino Wool Socks — just $30! Saucony Women’s Performance Heel Tab Athletic Socks — just $13! Nike Unisex Everyday Cushion Crew — just $21!

  6. Saethre–Chotzen syndrome - Wikipedia

    en.wikipedia.org/wiki/Saethre–Chotzen_syndrome

    The TWIST gene in mice, functions in the development of the muscle and skeleton of the face, head, hands, and feet. Mice that were lacking both copies of the TWIST gene were spontaneously aborted prior to birth, and had serious deformities including abnormal limb and head defects and failure of the neural tube to properly close. However, mice ...

  7. Amazon Games - Wikipedia

    en.wikipedia.org/wiki/Amazon_Games

    Amazon sought to make games in-between the industry standards of small and large teams making casual and AAA games, respectively. Amazon Game Studios wanted to make teams of five to thirty people who would work on games for between a year and 18 months with a focus on "creativity" and "craftsmanship", whether the genre is for kids or hardcore ...

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