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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
On May 26, 2020, the source code of Soldat was released under MIT license on GitHub. [34] Sopwith: 1984 2014 Shoot 'em up: GPL: GPL: 2D: The C and x86 assembly source code to Sopwith was released in 2000, [35] at first under a non-commercial use license, but later under the GNU GPL at the request of fans. [36] Speed Dreams: 2010 2023 Sim racing ...
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
The Lua API's design eliminates the need for manual reference counting (management) in C code, unlike Python's API. The API, like the language, is minimalist. Advanced functions are provided by the auxiliary library, which consists largely of preprocessor macros which assist with complex table operations. The Lua C API is stack based. Lua ...
Yue porcelains in North Vietnam, 7th-9th century White-brown porcelain, 12th-13th century. During the Chinese domination periods, the local Dong Son culture started fading away [3] and Vietnamese ceramics were being influenced by Chinese ceramics.
The source code of Strife: Veteran Edition has been made available under GPLv3 on GitHub by Samuel Villarreal and Night Dive Studios on December 12, 2014. [53] While this was the first source code opened for a Night Dive Studios Studio's game, it was announced more will follow, [54] for instance for System Shock 1. [55] Quadrilateral Cowboy: 2016
FormGen Inc. found that user-generated maps were derivative works of the original game. In Sega v. Accolade , the 9th Circuit held that making copies in the course of reverse engineering is a fair use, when it is the only way to get access to the "ideas and functional elements" in the copyrighted code, and when "there is a legitimate reason for ...