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Hellfire Engine [67] – Constructs of cold iron made to combat celestials and demons. Enhanced with hellfire. Imp [70] – Clever devil that aids evil mortals with dark counsel and trickery. Imp, Filth [71] – Foul-smelling imp with a talent for forgery and translation. Imp, Bloodbag [71] – Imp that serves as infernal nurse corps.
Vecna (/ ˈ v ɛ k. n ɑː / VEK-nah [2]) is a fictional character appearing in the Dungeons & Dragons fantasy role-playing game.Vecna has been named one of the greatest villains in the Dungeons & Dragons franchise.
The Outer Planes were presented for the first time in Volume 1, Number 8 of The Dragon, released July 1977 as part of the Great Wheel of Planes. [1] In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", Gary Gygax mentions that there are 16 Outer Planes and describes the Seven Heavens, the Twin Paradises, and Elysium as "Typical higher planes", Nirvana ...
The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. [1]
Deities in Dungeons & Dragons have a great variety of moral outlooks and motives, [8] which have to be considered by cleric player characters. [9] In some editions of the game, deities were given statistics, allowing mighty player characters to kill a god like a powerful monster.
Midnight blue dragons that could fire a breath weapon of pulsing, barely perceptible energy. These Lawful Evil dragons, like the chromium dragons, were foul of temper, but subservient to iron dragons and their lord. Iron Dragon Appeared in Dragon #356. Lawful Neutral which reside in hills and mountains containing iron ore.
In 3.5, tieflings use human names until they seek to differentiate themselves from their parents, after which they usually take fiendish "names" of Infernal or Abyssal origin that sound menacing. In 4.0 onwards, tieflings usually take an ancestral Infernal name, although some young tieflings, striving to find a place in the world, choose a name ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.