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  2. Binary search - Wikipedia

    en.wikipedia.org/wiki/Binary_search

    Binary search Visualization of the binary search algorithm where 7 is the target value Class Search algorithm Data structure Array Worst-case performance O (log n) Best-case performance O (1) Average performance O (log n) Worst-case space complexity O (1) Optimal Yes In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search ...

  3. Associative containers (C++) - Wikipedia

    en.wikipedia.org/wiki/Associative_containers_(C++)

    lower_bound: lower_bound: lower_bound: lower_bound: Returns an iterator to the first element with a key not less than the given value. upper_bound: upper_bound: upper_bound: upper_bound: Returns an iterator to the first element with a key greater than a certain value. Observers key_comp: key_comp: key_comp: key_comp: Returns the key comparison ...

  4. Bounds checking - Wikipedia

    en.wikipedia.org/wiki/Bounds_checking

    In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used. It is usually used to ensure that a number fits into a given type (range checking), or that a variable being used as an array index is within the bounds of the array (index checking).

  5. Shellsort - Wikipedia

    en.wikipedia.org/wiki/Shellsort

    In fact all bounds (lower and upper) currently known for the average case are precisely matched by this lower bound. For example, this gives the new result that the Janson-Knuth upper bound is matched by the resulting lower bound for the used increment sequence, showing that three pass Shellsort for this increment sequence uses Θ ( N 23 / 15 ...

  6. 3SUM - Wikipedia

    en.wikipedia.org/wiki/3SUM

    In computational complexity theory, the 3SUM problem asks if a given set of real numbers contains three elements that sum to zero. A generalized version, k-SUM, asks the same question on k elements, rather than simply 3. 3SUM can be easily solved in () time, and matching (⌈ / ⌉) lower bounds are known in some specialized models of computation (Erickson 1999).

  7. Christofides algorithm - Wikipedia

    en.wikipedia.org/wiki/Christofides_algorithm

    The cost of the solution produced by the algorithm is within 3/2 of the optimum. To prove this, let C be the optimal traveling salesman tour. Removing an edge from C produces a spanning tree, which must have weight at least that of the minimum spanning tree, implying that w(T) ≤ w(C) - lower bound to the cost of the optimal solution.

  8. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  9. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    The lower bound on worst-case running time of output-sensitive convex hull algorithms was established to be Ω(n log h) in the planar case. [1] There are several algorithms which attain this optimal time complexity. The earliest one was introduced by Kirkpatrick and Seidel in 1986 (who called it "the ultimate convex hull algorithm").

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