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This is a list of cancelled Sega CD video games.The Sega CD never established much of a userbase, which resulted in a multitude of cancelled games. Early in its lifespan, many upgraded Sega Genesis ports were cancelled, while later in its lifespan, game development was cancelled in favor of moving games to the Sega 32X, Sega Saturn, or even Sony's original PlayStation console.
The Sega CD, known as Mega-CD [a] in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993.
Sega CD 2 attached to a model 2 Sega Genesis. The Sega CD, originally released as the Mega-CD (メガCD, Mega-Shī Dī) in most regions outside of North America and Brazil, is an add-on device for the Sega Genesis video game console, designed and produced by Sega. It was released in Japan in 1991, North America in 1992 and in PAL regions in 1993.
The Sega CD was released with an unusually high price tag ($300 at its release) and a limited library of games. A unique add-on for the Sega console was Sega Channel, a subscription-based service (a form of online gaming delivery) hosted by local television providers. It required hardware that plugged into a cable line and the Genesis.
Subsequently, in development for the Sega CD, 32x, and Sega Saturn, it never ended up releasing for any platform. [43] [44] Velocity Software Judge Dredd: Released in 1995 for the Sega Genesis, Super NES, and PC platforms, expanded versions for the 32X, Sega Saturn, and the original PlayStation were announced, but never materialized. [45] Probe ...
Sega Genesis with a 32X and Sega CD attached. In January 1994, Sega began to develop an add-on for the Genesis, the 32X, which would serve as a less expensive entry into the 32-bit era. The decision to create the add-on was made by Nakayama and widely supported by Sega of America employees. [145]
It's worth noting, of course, that Sega has experimented with Sonic over the years, taking the character beyond his ultra-fast, run, roll and jump roots. Even the most recent Sonic game — last ...
Sega's decision to implement a GD-ROM (though publicly advertised as a CD-ROM) for storage medium did save costs but it did not compare well against the PS2's much-touted DVD capabilities. Sega was either unable or unwilling to spend the advertising money necessary to compete with Sony, who themselves took massive losses on the PlayStation 2 to ...