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  2. Three-two pull down - Wikipedia

    en.wikipedia.org/wiki/Three-two_pull_down

    Film runs at a standard rate of 24 frames per second, whereas NTSC video has a signal frame rate of 29.97 frames per second. Every interlaced video frame has two fields for each frame. The three-two pull down is where the telecine adds a third video field (a half frame) to every second video frame, but the untrained eye cannot see the addition ...

  3. Variable frame rate - Wikipedia

    en.wikipedia.org/wiki/Variable_frame_rate

    Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame. [1] [2] VFR is especially useful for creating videos of slideshow ...

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  5. AVCHD - Wikipedia

    en.wikipedia.org/wiki/AVCHD

    Apple Final Cut Express 4, Final Cut Pro 6.0.1, and iMovie '08-'09 (iMovie is bundled with all new Apple computers; Final Cut Express and Pro are sold separately) do not support editing of AVCHD clips directly. Imported AVCHD clips are automatically converted into the Apple Intermediate Codec format, which requires more hard disk space (40 GB ...

  6. Adobe Premiere Pro - Wikipedia

    en.wikipedia.org/wiki/Adobe_Premiere_Pro

    Adobe Premiere Pro is a timeline-based non-linear video editing software developed by Adobe Inc., distributed as part of the Adobe Creative Cloud suite. Primarily aimed at professional video editing, the program also provides an advanced set of tools for creating special effects and visual effects.

  7. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    The advertised frame-rate of a specific display may refer to either the maximum number of content frames which may be displayed per second, or the number of times the display is refreshed in some way, irrespective of content. In the latter case, the actual presence or strength of any motion interpolation option may vary.

  8. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In a CRT, the vertical scan rate is the number of times per second that the electron beam returns to the upper left corner of the screen to begin drawing a new frame. [3] It is controlled by the vertical blanking signal generated by the video controller , and is partially limited by the monitor's maximum horizontal scan rate .

  9. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    If the frame rate falls below the flicker fusion threshold for the given viewing conditions, flicker will be apparent to the observer, and movements of objects on the film will appear jerky. For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 Hz, though in certain cases it can be ...