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A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
One of the oldest and most popular miniatures game genres is that of war games, where figures are arranged into competing "armies", with figures that represent ranks of troops or individual combatants. Naval wargaming is a variation of play where figures represents ships and do battle on the seas.
A brief history of wargaming, some of the notable companies, and what type of people play wargames. The Nature of the Beast Definitions of wargaming; realism versus playability. All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook.
Books documenting the history of Toy Soldier. Toy soldiers have been a key part of the growth of the hobby; New wargaming books e.g. The Fletcher Pratt Naval Wargame, or the Innovations in Wargaming series; Some military novels by well-known wargaming authors, such as Donald Featherstone (wargamer) A few military history books
The new Simultaneous-Sequential-Play-System (SSPS) allowed for much greater realism without sacrificing playability, and was considered the new "state of the art" for tactical wargames. The first era of tactical wargaming had come to an end. The new state of the art was extended to Avalon Hill's Tobruk in 1976, as well as SPI's Firefight.
The Art of War (Doug Larsen & Rocky Russo, 2005) [1] The Shock of Impact (Tabletop Games, 1981) [1] To the Strongest! (BigRedBat Ventures, 2014) [1] Vis Bellica (Ordered Flexibility, 2002) [1] War & Conquest (Scarab Miniatures, 2011) Warfare in the Ancient World (Newbury Rules, 1980) [1] War Games Rules 1000 B.C to 500 A.D (Ancient War Games ...
Miniature wargames are played using model soldiers, vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional. Miniature wargames are played on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space.
Board wargames were more popular than miniature wargames in the USA, unlike in the UK where miniatures dominated through hobby press and conventions. One reason was that assembling a playset for miniature wargaming was expensive, time-consuming, and required artisanal skill. Another reason was that board wargames could be played by correspondence.