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  2. Titanfall 2 - Wikipedia

    en.wikipedia.org/wiki/Titanfall_2

    As Titanfall 2 was the first game Respawn developed for the PlayStation 4, the engineering team spent a lot of time and effort to get it running on the platform. [46] A virtual reality version of the game was prototyped but never went into full production because, according to Joe Emslie, the player would "vomit all over their controller." [26]

  3. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Other notable third-party games using Source include most games in the Titanfall franchise, Vampire: The Masquerade – Bloodlines, Dear Esther, The Stanley Parable and Garry’s Mod. Valve released incremental updates to the engine during its lifetime. Source was succeeded in 2015 by the release of Source 2.

  4. Titanfall - Wikipedia

    en.wikipedia.org/wiki/Titanfall

    Titanfall 2 was released on October 28, 2016, for the Xbox One, PlayStation 4, and Microsoft Windows. This time, the game included a single-player campaign with a full-fledged story. Many of the mechanics from Titanfall returned, including maps in multiplayer. The game received several free updates after its launch, including a returning ...

  5. Titanfall (video game) - Wikipedia

    en.wikipedia.org/wiki/Titanfall_(video_game)

    Gameplay from within a 20-foot Titan, with full heads-up display [2]. Titanfall is a shooter game played from a first-person perspective. Players fight as free-running foot soldier "Pilots" who can command agile, mech-style robots—"Titans"—to complete team-based objectives.

  6. Effect and Cause - Wikipedia

    en.wikipedia.org/wiki/Effect_and_Cause

    When development of Titanfall 2 began, Keating used a multi-player map from the first game to create a mock-up of what the level would look like, and created a time swapping mechanic. [1] This level was the most labor- and time-intensive one in the game. As a result, Keating had to work extra hard to convince his co-workers of its potential. [1]

  7. Smart Pistol - Wikipedia

    en.wikipedia.org/wiki/Smart_Pistol

    According to Titanfall's game director, Steve Fukuda, the Smart Pistol "was born of a complaint from Respawn co-founder Jason West, who complained of 'no shooters for old men.'" [1] Saying that West had expressed frustration at being unable to sneak up on enemies without dying, the studio added the Smart Pistol as "a little bit of a bridge weapon for newcomers to the game".

  8. Respawn Entertainment - Wikipedia

    en.wikipedia.org/wiki/Respawn_Entertainment

    Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.

  9. Category:Titanfall - Wikipedia

    en.wikipedia.org/wiki/Category:Titanfall

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