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Most games contain items capable of healing specific status effects, or rarer items which can heal all of them. Many games also include magic spells that can eliminate status effects. Status effects are often removed at the end of a battle or once the originating enemy is defeated, however some may persist until they are explicitly cured.
The combat in the game was inspired by Final Fantasy and Dragon Quest, specifically the aspects where status effects can halt momentum in battle. [11] The game's plot takes inspiration from isekai , where the main character is transported in a portal to another dimension, but it twists the genre conventions by having everyone present have also ...
Purple moves, which often give detrimental status effects to opponents, beat white moves but lose to gold moves. Blue moves beat all other colors, but often have no effect of their own, simply cancelling the battle. Red "miss" moves lose to any opposing move.
A new type of item able to be held was the berry, which comes in varieties and can restore health or cure status effects. Other held items can give boosts to the Pokémon during battle. More specialized Poké Balls were introduced, which make Pokémon catching easier in certain situations. [12]
Status effects are temporary modification to a game character's original set of stats. A character may cast a spell that inflicts a positive or negative status effect on another character. A character may cast a spell that inflicts a positive or negative status effect on another character.
The player achieves this with the use of their Pokémon's "moves" which can achieve different purposes like attacking, buffing, debuffing, or inflicting status effects. Pokémon Black 2 and White 2 are set two years after the events of Black and White, and much of the beginning events take place in new locations on the western side of the Unova ...
Players can choose from one of four options: Fight, Bag, Switch, and Run. Each Pokémon has up to four moves that they can use, which have different effects, number of uses, and types, such as Grass or Psychic. When a Pokémon hits 0 hit points (HP), they faint, forcing the Pokémon's trainer to switch out. Once one trainer runs out of Pokémon ...
The player's Bulbasaur engaged in battle with a Charmander [2]. Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; [3] a side-view battle screen; [4] and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.