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  2. Cooperative video game - Wikipedia

    en.wikipedia.org/wiki/Cooperative_video_game

    A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents . Co-op games can be played locally using one or multiple input controllers or over a network via local area networks , wide area networks , or the Internet.

  3. Collaborative method - Wikipedia

    en.wikipedia.org/wiki/Collaborative_method

    Collaboration by chance is the most basic model and underlies all four. The team is a random pick of whoever is available without any specific regard for the skills or needs of each member. Acuity Collaboration by acuity establishes a team with balanced skill sets. The goal is to pick team members so each of the four acuities exist on the team.

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Other research takes the position that these standards and testing methods are not conducive to teaching methods that incorporate video games. [24] Games alone will not make schools more efficient, cannot replace teachers or serve as an educational resource that can reach an infinite number of students.

  5. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]

  6. Computer-supported collaboration - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Research at this time focused on textual communication, as there was little or no exchange of audio and video representations. Some researchers, such as Brenda Laurel , emphasized how similar online dialogue was to a play , and applied Aristotle 's model of drama to their analysis of computers for collaboration.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  8. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    A study at MIT Sloan found that ideation games helped participants generate more and better ideas, and compared it to gauging the influence of academic papers by the numbers of citations received in subsequent research. [68] Incorporating game mechanics such as leaderboards and rewards in these platforms can further encourage participation and ...

  9. Online community - Wikipedia

    en.wikipedia.org/wiki/Online_community

    Some research has looked at the users of online communities. Amy Jo Kim has classified the rituals and stages of online community interaction and called it the "membership life cycle". [25] Clay Shirky talks about communities of practice, whose members collaborate and help each other in order to make something better or improve a certain skill ...