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Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]
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Rocket.Chat (official Godot Contributors Chat) administered by Prehensile Tales on behalf of the Godot project. Windows binaries are code signed by Prehensile Tales. Lone Wolf Technology by Ariel Manzur, co-founder of Godot, promoted as the first console porting company in Godot's documentation.
[[Category:Documentation templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Documentation templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Software documentation is written text or illustration that accompanies computer software or is embedded in the source code. The documentation either explains how the software operates or how to use it, and may mean different things to people in different roles. Documentation is an important part of software engineering. Types of documentation ...
Template documentation This is a restriction tag for images which are of or contain portions of documents issued officially by a governmental or related organisation. Whilst a number of 'official' documents are not copyrightable (see threshold of originality ), the use and reproduction of them is tightly controlled for other reasons.
{{Navbox documentation}}, a variant of {{Documentation}} for use with navigation templates. Wikipedia:Template documentation is a how-to guide to template documentation. Wikipedia:Template sandbox and test cases explains the use of /sandbox and /testcases subpages and includes more information about template testing.
Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the application. [11] Cocos2d uses ANGLE as its rendering engine for applications published to the Windows Store. [11]