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  2. Response-prompting procedures - Wikipedia

    en.wikipedia.org/wiki/Response-prompting_procedures

    The time delay prompt procedures are different from SLP and MTL procedures because instead of removing prompts by progressing through a hierarchy, prompts are removed by delaying them in time. The progressive time delay procedure was developed first, [12] and the constant time delay procedure was developed as a more parsimonious procedure for ...

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    In the particular case of C#, and in many other languages with this language feature, the async/await pattern is not a core part of the language's runtime, but is instead implemented with lambdas or continuations at compile time. For instance, the C# compiler would likely translate the above code to something like the following before ...

  4. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...

  5. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  6. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    The term "real-time" is used in process control and enterprise systems to mean "without significant delay". Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems (RTOSes), and real-time networks. Each of these provide essential frameworks on which to build a real-time software ...

  7. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  8. Broadcast delay - Wikipedia

    en.wikipedia.org/wiki/Broadcast_delay

    In modern systems, a profanity delay can be a software module manually operated by a broadcast technician that puts a short delay (usually, 30 seconds) into the broadcast of live content. This gives the broadcaster time to censor the audio (and video) feed. This can be accomplished by cutting directly to a non-delayed feed, essentially jumping ...

  9. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures.

  1. Related searches time delay prompt procedure in c# 8 programming in 4 hours video string

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