enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Response-prompting procedures - Wikipedia

    en.wikipedia.org/wiki/Response-prompting_procedures

    The time delay prompt procedures are different from SLP and MTL procedures because instead of removing prompts by progressing through a hierarchy, prompts are removed by delaying them in time. The progressive time delay procedure was developed first, [12] and the constant time delay procedure was developed as a more parsimonious procedure for ...

  3. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...

  4. Delimited continuation - Wikipedia

    en.wikipedia.org/wiki/Delimited_continuation

    Delimited continuations were first introduced by Felleisen in 1988 [1] with an operator called , first introduced in a tech report in 1987, [2] along with a prompt construct #. The operator was designed to be a generalization of control operators that had been described in the literature such as call/cc from Scheme , ISWIM 's J operator , John ...

  5. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    In the particular case of C#, and in many other languages with this language feature, the async/await pattern is not a core part of the language's runtime, but is instead implemented with lambdas or continuations at compile time. For instance, the C# compiler would likely translate the above code to something like the following before ...

  6. Function (computer programming) - Wikipedia

    en.wikipedia.org/.../Function_(computer_programming)

    Some programming languages, such as COBOL and BASIC, make a distinction between functions that return a value (typically called "functions") and those that do not (typically called "subprogram", "subroutine", or "procedure"). Other programming languages, such as C, C++, and Rust, only use the term "function" irrespective of whether they return ...

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.

  8. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    The simulation must keep track of the current simulation time, in whatever measurement units are suitable for the system being modeled. In discrete-event simulations, as opposed to continuous simulations, time 'hops' because events are instantaneous – the clock skips to the next event start time as the simulation proceeds.

  9. Dataflow programming - Wikipedia

    en.wikipedia.org/wiki/Dataflow_programming

    The program focuses on commands, in line with the von Neumann [2]: p.3 vision of sequential programming, where data is normally "at rest". [3]: p.7 In contrast, dataflow programming emphasizes the movement of data and models programs as a series of connections.