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The time delay prompt procedures are different from SLP and MTL procedures because instead of removing prompts by progressing through a hierarchy, prompts are removed by delaying them in time. The progressive time delay procedure was developed first, [12] and the constant time delay procedure was developed as a more parsimonious procedure for ...
The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...
Delimited continuations were first introduced by Felleisen in 1988 [1] with an operator called , first introduced in a tech report in 1987, [2] along with a prompt construct #. The operator was designed to be a generalization of control operators that had been described in the literature such as call/cc from Scheme , ISWIM 's J operator , John ...
In the particular case of C#, and in many other languages with this language feature, the async/await pattern is not a core part of the language's runtime, but is instead implemented with lambdas or continuations at compile time. For instance, the C# compiler would likely translate the above code to something like the following before ...
Some programming languages, such as COBOL and BASIC, make a distinction between functions that return a value (typically called "functions") and those that do not (typically called "subprogram", "subroutine", or "procedure"). Other programming languages, such as C, C++, and Rust, only use the term "function" irrespective of whether they return ...
Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.
The simulation must keep track of the current simulation time, in whatever measurement units are suitable for the system being modeled. In discrete-event simulations, as opposed to continuous simulations, time 'hops' because events are instantaneous – the clock skips to the next event start time as the simulation proceeds.
The program focuses on commands, in line with the von Neumann [2]: p.3 vision of sequential programming, where data is normally "at rest". [3]: p.7 In contrast, dataflow programming emphasizes the movement of data and models programs as a series of connections.