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The Longbow franchise as a whole, including the compilations and Jane's AH-64D Longbow, ultimately shipped above 1.2 million units. [8] Kenji Takeda of PC Gaming World was positive of the game. [5] Robin G. Kim of Computer Gaming World summarized: "[...] the designers have created a benchmark sim far beyond its award-winning predecessor." [2]
Electronic Arts' license was announced in 1995 and intended to lend authenticity and accuracy to EA's growing line of combat games. [3] [4] The Jane's brand was initially applied to games derived from EA's 1994 release U.S. Navy Fighters, including Jane's ATF: Advanced Tactical Fighters, an updated version of the original game called Jane's US Navy Fighters 97, and the compilation Jane's ...
This is a category for the Jane's Combat Simulations video game label. Pages in category "Jane's Combat Simulations" The following 16 pages are in this category, out of 16 total.
Longbow Games was established in 1998 as Longbow Digital Arts by Seumas McNally. In 2000, the company's tank combat game Tread Marks won the top award at the Independent Games Festival. Shortly thereafter, McNally died of Hodgkin lymphoma aged 21. The Independent Games Festival renamed its grand prize in his honour. Since then, Longbow is run ...
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AH-64D Longbow debuted at No. 4 on PC Data's monthly computer game sales chart for June 1996. [6] The game fell to position 14 the following month, before rising back into the top 10 in August and exiting the top 20 in September. [7] [8] In the United States, the game sold 106,423 copies and earned $4.78 million by October 1999. [9]
Jane's ATF uses the same engine and menus as the 1994 game U.S. Navy Fighters, with updated aircraft and terrain geometry.The base game includes two campaigns, one set in Egypt in 1998 and the other Russia in 2002, as well as single missions, a mission creator, and multiplayer functionality.